Since draws are i.i.d., only expected value (jackpot-sharing avoidance)
is actually improvable, not hit probability. Replaces the ad-hoc "lucky
numbers" list with empirically-documented picks, adds general arithmetic-
progression detection (not just +1 consecutive pairs), and scores extreme
odd/even splits and sums higher since humans favor "balanced-looking"
combinations despite every combination being equally likely.
Raises popularity's weight in the quality score from 20% to 50%, since
AI/pattern/recency signals carry no real predictive value and recency
("overdue" numbers) risks converging with other systematic players'
picks, undermining the EV goal. Superzahl selection now uses an EV
heuristic instead of chasing historical draw frequency, which is pure
noise for an independently drawn digit.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>